// Shared language

REALM Glossary

The operating language of a human-agent company, collected in one reference. Every definition points back to the part of the framework where the concept is used.

01

Direction

Bearing

The direction in which the Realm is moving. REALM uses bearing to keep work aligned with the Oath and Destiny instead of treating a calendar deadline as the ultimate measure of progress.

Three principles
Destiny

The long-range destination of the Realm, usually three to ten years away. The Destiny describes what the company is becoming and gives its Sagas a shared horizon.

Goal hierarchy
Oath

The enduring reason the Realm exists. It is the root of direction and the standard against which the Destiny, Sagas, Quests, and Tasks should remain aligned.

Goal hierarchy
REALM

A free, technology-agnostic operating framework for companies where humans and AI agents work together as a single crew with explicit roles, shared memory, and human control.

The framework
02

People and roles

Character

A human or AI role operating inside the Realm. Each Character has a defined Class, Zone, responsibilities, knowledge access, personality, abilities, and limitations.

Character Classes
Character Card

The human-readable definition of a Character: name, Class, Zone, role, abilities, personality, knowledge access, responsibilities, and limitations.

Character Cards in practice
Class

A reusable operating archetype that defines the natural domain and limits of a Character. REALM has five Classes: Warrior, Mage, Hunter, Cleric, and Bard.

Five Classes
Cleric

The Character Class that coordinates, protects continuity, tracks blockers, delivers the Scroll, and keeps the Realm running without taking over strategy or specialist work.

Cleric video guide
Hunter

The Character Class that enters unknown territory and returns with raw intelligence by researching, discovering, monitoring, and surfacing information without turning it into final analysis.

Hunter video guide
Mage

The Character Class that turns available information into intelligence by identifying patterns, risks, trends, relationships, and implications that support Player decisions.

Mage video guide
Player

The human who sets direction, establishes boundaries, approves consequential action, and makes the strategic and judgment-based decisions that must remain human.

REALM in one minute
SOUL File

The Character Card translated into first person for an AI agent to use as operating context. It defines identity, behavior, knowledge, decision boundaries, and how the Character serves the Player.

SOUL files in practice
Warrior

The Character Class that executes clearly defined work with precision and speed once the goal, instructions, and boundaries are already established.

Warrior video guide
Zone

A functional area of the Realm, such as Commerce, Marketing, Finance, or Operations, that gives knowledge and responsibilities a stable place in the Codex.

Zones in practice
03

Work

Minimum Viable Realm

The smallest useful starting structure: an Oath and Destiny, one Saga, one Character Card with a SOUL file, and one Quest broken into clear Tasks.

Get started
Quest

A specific goal with a clear outcome that advances a Saga. A Quest ends when its outcome is achieved, and its work is divided into Tasks that Characters can understand and execute.

Example Quest flow
Saga

A meaningful seasonal chapter, usually lasting three to twelve months, that moves the Realm toward its Destiny through one or more related Quests.

Goal hierarchy
Task

A single SMART-defined action, usually measured in hours or days. A Task is complete only when its result and relevant context have been written back to the Codex.

Goal hierarchy
04

Memory and rhythm

Codex

The living memory and written source of truth for the Realm. It holds purpose, direction, roles, active work, decisions, results, and the context that Players and Characters read from and write back to.

The Codex
Energy

The Player's current capacity for a Session, commonly expressed as High, Medium, or Low. Energy determines how much work should be taken on without pretending that every day has the same capacity.

Sessions
Raid Response

A focused response ceremony for an urgent event or threat that requires the Realm to coordinate outside its normal operating rhythm while preserving clear roles and write-backs.

Session rhythm
Save Point

The ritual that closes a Session. Completed work, decisions, results, and carry-forwards are written to the Codex so progress becomes permanent and the next Session can resume with context.

Session rhythm
Scroll

A concise briefing prepared for the Player at Session Start. It summarizes what happened while the Player was offline, what changed, and what needs attention.

Session rhythm
Session

A bounded period of active play that begins with a Session Start and ends with a Save Point. Sessions are shaped by the Player's Energy and current priorities, not an arbitrary fixed length.

Sessions
05

Boundaries and evolution

Autonomy Tier

A boundary that defines how freely a Character may act. Tier 1 covers internal, reversible work; Tier 2 covers collaboration through the Codex; Tier 3 requires Player approval before consequential external action.

Autonomy Tiers
Guild

An external relationship documented in the Codex, such as a supplier, collaborator, partner, or alliance. A Guild record preserves its terms, value, status, and relevant history.

Advanced concepts
Patch

A deliberate update to how the Realm operates, such as a new process, rule, Character, ceremony, or autonomy boundary. A Patch is approved by the Player and written into the Codex.

Advanced concepts