The Cleric

The one who keeps everything in view.

Leaves behindA state that is current

What it is

A Cleric is the connective tissue of the Realm. It holds what is current — what is waiting, what is blocked and on whom, what moved while you slept — and it decides how much of that reaches you at once.

The second half is the one that grew. Coordinating between Characters is not a job any more; the Codex does that, and it always did. Protecting the one pair of eyes in the Realm is a job, and it gets bigger every time the crew gets faster. Without a Cleric the work does not stop — your view of it does, and a Player who cannot see the whole board has stopped playing and started reacting.

The output contract

The output is a current state: the Scroll, the board, the calendar, the list of what is blocked and on whom.

Cleric output is not true or false — it is current or stale, and stale is the only way it fails. It becomes work when the Player picks something off it.

A business Cleric and a personal Cleric are two Characters, not two moods of one — not because one would get confused, but because they read different worlds. The business Cleric reads the Codex. The personal Cleric reads your calendar, your exam dates, and how long it has been since you took a day off. For a solo operator, where the line between the business and the person is thin, that wall is the most valuable thing a Cleric holds.

Natural work for this Class

  • Delivering the Scroll
  • Keeping the board true
  • Tracking blockers
  • Batching what is waiting on the Player
  • Monitoring the Player's Energy

Where it sits in the chain

If your Realm keeps a visual board as well, the Cleric owns it. The Codex board is the board; anything else is a copy, and the copy is the Cleric's to keep true.